![]() The jump from 6 to 7 pieces is a big one, and using our ‘rule of 4’ we can see that it is either going to happen on T13 where you pay 3 times, or T17 where you pay only twice. Level 6 rule: Level up by T9 at the latest. If you buy XP to level up to 5, then you only need to buy XP once more on T9 to hit 6th level. The key thing about levelling up is that every XP you buy means that future XP purchases bring you closer to the next level. Sometimes you can do it on T5 or even T4, or even deliberately hold off to fish for more $1 pieces. And then you level up as soon as you get one of those. I actually usually buy the 5th level on T6, since money is such a scarce resource in the early game (you are investing in pieces willy nilly trying to get ANYTHING to 2*).Įdit (from tundranocaps comment): a new strategy that’s been spreading is to not level up actively from 4 to 5, unless you’re really strong, as that increases the likelihood of you seeing more of the units you’ve seen in the first 5 rounds, and thus increasing the odds of 2* units. But on Turn 5 (T5) you can invest $5 if you have it spare and jump straight to 5 units. On turns 2, 3 and 5 you get an extra courier level without having to invest anything. This means almost levelling up on turns 4, 8, 12, 16, 20, 24 etc instead of 5, 9, 13, 17 etc.Īt the start of the game, levels come easily. If you want to increase your odds of being offered expensive units the next time you enter the prepare phase, you should buy XP so that the natural round XP you get is the one that levels you up. The most efficient turns to buy XP on are 5, 9, 13, 17, 21 and 25Įdit: (tip from tundranocaps) The above advice is to maximise buying XP so that you can put out an extra piece that turn. You’re never going to get a T6 Lone Druid or Kunkka without buying the XP to level your courier up. ![]() Buying XP is great because it lets you make a stronger board, but MORE importantly, it unlocks the more expensive units faster. ![]() So if you look at the point where you would ‘natually’ level up, you can predict back four turns and level up early by buying XP. Which means that buying XP jumps you ahead FOUR turns in the game. Ok, so this is something that I see a lot in pubs – people just don’t know when to level their courier up and fall behind as they get swarmed by more informed opponents.Įach round you get 1XP, and you can buy 4 XP for $5.
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